The first one is very unique, along with the shape, lighting and color, along with the spiky stuff pointing out (Didn't know what to call it, lol). That redish black adds a nice color, and that's probably what I like the most about it, along with some of the silver in there, too. It looks like it's missing something, though, and I'm not sure what.
The second one looks kind of foamy, like not a solid sort of shape, because of the solid color of gray. And the spikes that stick out by the bottom left corner looks different from the other spikes. It just makes it look like a mistake, unless you intentionally did that, I'm not quite sure. But I do like the 3D look that it has, along with the first one.
Keep 'em coming!
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Hey, thanks. The first is a much more polished project (Maybe 3 hours instead of one and a half for the second). I didn't actually design any of the color placement though. I built the mesh and set simple rules for its material properties. The mesh (the object you see) is actually very similar to real life window glass and is almost colorless. All the coloring comes from a single red lamp light slightly off-set from the center. So all color is actually determined by the rendering engine. I do know the rules to intensity and transparency so I had an idea but the fine points are left to the computer. ^^
I went back through and deleted some of the mesh randomly. (Shaving it off rather haphazardly) This gives it the "sharp" look but it also means you get some impossible geometries (Shapes bending in and through themselves for instance) this might be why it is a little empty.
Your right about the second one though. I went back through and highlighted those bottom spikes. Originally they were much more natural but I wanted to give a sense of direction to the piece. I guess I over did it.
This looks really cool. But I'm no expert in this though. I've tried veeery simple 3D manipulation and stuff, but I'm actually learning about it right now at school so maybe I'll be able to make more sense after I'm done with this short course.
I like the first one waay better. I both like the shape and the texture/colors better. Even if it's abstract I like the way the first form in some ways are closer to reality and such. The second one looks a little unfinished, but I like the bright red glowing effect you had.
Great job! How long have you done these sort of things?
The second was haphazard. I made it as more of a concept to see if I could effectively color a piece using only a single light. (All the red comes from a lamp light hidden in the mesh)
I've been using Blender for about a year and a half. I tried taking a formal class (There was an elective at my school) but it basically devolved into really technical tutorials about advanced texturing and modeling natural forms. It was pretty open ended with the only grade being your semester end project. I and a few other classmates got together and took the abstract path when we started getting bored of the technical stuff. It worked out well because everyone else came out with half finished work since they tried stuff like effective person modeling and animation (I have huge respect for those that can pull it off though) and we came out with a bunch of really cool looking stuff.
And as a present:
an HD render of the first one for all the eye candy.I'll be posting some pencil drawings and some more 3D stuff soon.
This post has been edited by eragon nerd: 18 August 2009 - 11:03 PM