Basically, we forget that there are some standard rules that are at the heart of every society. I’ve seen many authors simply forget these rules and, to the intelligent or perceptive reader, the book seems incomplete without these details. What are they?
1) Money: In a fictitious world, many authors have their hero journeying from one kingdom to another. Something they usually forget is that these kingdoms often have different currency. In case you have an international currency, such as the Euro is now, you should mention it at some point, then not bother with any further reference. If you don’t, you leave a plot hole. Think back to before the Euro (for those in Europe). When visiting each different country, you had to convert your own money into the local currency.
2) Language: This is much easier to see on your own. Again, each kingdom is likely to have its own language (Dwarvish, Elvish, Urgal, Orc etc). Unless you’ve got a ‘common tongue’ and specify that your heroes are using it, adding different languages is essential. Note: you don’t have to create your own languages. Simply stating that ‘They were speaking in a strange tongue unknown to Matt..” is enough. Creating your own language is extremely difficult, and best left to linguists, unless you have a very good grasp of grammar and ample time at your disposal.
3) Religion: having a world of atheism, or a world with a single religion wouldn’t be something I’d count as ‘cool’. Always keep in mind that different religions develop because of certain factors; if you have a rural area that lives off the Earth, it makes sense for them to worship Mother Earth. Creating a religion is a painstaking process, if you want to do it properly, but it would be a good idea to generally have some idea of what the group would believe it, and mention it if it is ever needed.
4) Horses: This is something I literally see abused too much. Horses are animals, not machines. They cannot carry a lump of human lard on their backs and run all day. They get tired, they need large amounts of food and water, and leave around hoof prints and droppings. They are not, I repeat, something that moves indefinitely. Period.
5) Food: You already know your characters need to eat, and probably always have some with you. However, how do you get the food? You need to buy supplies, remember, and especially things that won’t spoil; dried meat, bread, dried fruit. In short, trail rations. You can buy these at shops, or even along the way from farmers.
6) Ablutions: Whatever your hero is, he/she has some things they absolutely have to do once in a while, like bathing, grooming, going to the loo. You can't simply ignore this. Now, I'm not saying you should go ahead and give us details or a daily schedule, but your character can't have been riding for a week with no stops and smell like daisies. He can't have been sleeping on the ground and not be cramped , with ruffled hair. Pay attention to details, always!
(Elsetor's point)
7) Tolls: Usually in a piece of writing, you have a set amount of time, which vastly limits what you can tell. Your hero rarely has time to get stronger gradually, as is the norm, but instead makes huge leaps in strength from Apprentice to Master in no time at all. You really should avoid this whenever possible, since it defies the laws of nature; we all need time to learn. No one is Just That Special. Also, try and refrain from giving him uber super powers that no one else has, especially if he suddenly discovers them. And last but not least, hiking and riding take their toll on you; they're not a walk in the park! Imagine walking all day; your feet'll have blisters on their blisters, same as your bum when you ride all day. Keep reality portrayed in your world, and the story will be far more realistic and enjoyable!
This brings me back round to money again; your character has to spend it, actually use the coins he has. You should never simply make him have money; give us a hint where it’s from! Is it pocket money, does he rob people, do a trade? Money is never a given, and shouldn’t be trated as such.
If anyone can think of anything else, feel free to add. XD Fantasy would be so much better if writers made a conscious effort to create a realistic world and paid attention to details. Writing, after all, is a form of art, and art isn’t art if it isn’t beautiful and realistic.b
This post has been edited by Kari&Gatomon: 04 November 2009 - 01:51 PM

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