You're welcome. Glad you learned something from that.
Also, I decided to expand on that lesson a bit before we get too much farther with the next collaboration. Don't forget that you can also take stuff away in order to gain a focus. When DD had it, the version that I took and added text and a low-opacity gradient map, she said that it needed a focus. Admittedly, the image wasn't that centralized, and the bright spots in the C4D drew your eyes to too many places at once. So.. how do we add a focus? Do we a) add some random-ass robot and drown the abstract composition, or do we b) remove extra bright spots so that the focus we already have becomes more unified and centralized? You guys went with option A and eventually ended up with this:

So.. where's the focus? It has a render in it, but still no focus. It's overwrought, cluttered, and way too busy, and I really can't make much out of it.
However, I decided to go with option B, and got this:

I went back and blotted out the distracting bright spots on the left side, so that the focus resides in the fantastical design and lighting of the right side. 'Hurr but the left side is so blank!' you say, but I reply, 'fear not, because this is NOT a bad thing. Negative space can be a very good thing, because it can give you an elegant, clean design, and it can be used to bring out other parts of the piece, like I've done here.
Also, here's a focus vs render rant I made a while ago, for your further reference:
http://inheritanceforums.com/index.php?sho...=0#entry1084731